﻿#region Includes
using System;
#endregion

namespace GingerGL.Math
{
    public enum PlaneIntersectionType
    {
        /// <summary>
        /// Intersecting on front
        /// </summary>
        Front,
        /// <summary>
        /// Intersecting on back
        /// </summary>
        Back,
        /// <summary>
        /// Intersection Plane
        /// </summary>
        Intersecting
    }
}
